In the end mods have to verify the runner’s retiming anyway, so it’s just double the work for no reason.ģ. Initially it was meant that runners should retime themselves, but lately I’ve just done it for the runs that I’ve verified.
If your run has a timer (with at least two decimals) on screen and is on the PC version it’s not too big a hassle to retime, so for my part it’s okay to leave it to the mod. How does similar speedgames tackle this issue? Are there any sort of precedent?Ģ. It’s a grey area, but imo we should only allow accurate copies - especially when there’s a version available for cheap. On the other hand it would be a big no-no if say someone got the game on Steam or physically and then manually deleted the music and cutscene files. If the games are identical I guess there is no real advantage as cutscene skipping and level loading wouldn’t count as game time anyway. The game is like 5€ on Steam, so I never thought the pirated version would see any popularity. I don’t think we’ve directly discussed that before.